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Edited by Chubulas at 2017-10-12 14:25
Here are some options I have thought about (for the sake of providing examples I will use a season 2 player wanting to transfer to a season 1 server):
1) Straight Transfer, Pay x Gems, you can transfer from a same season server to another same season server. However if a season 2 server transfer goes to a season 1 server player forfeits their season 2 specific gairos and abilities. To me this is the most logical without hurting the player too much for time and gems spent on the game.
2) Same concept as 1), however instead of forfeiting their season 2 specific gairos and abilities they simply become "unavailable." In no shape or fashion can the player use other season 2 gairos or abilities until the next season comes about. This could be separated out in your gairo collection by simply having a category called "unavailable' where you can't do anything with them execpt look at them. This would be in response to dev's not liking option 1) because there it involves taking away gairos that players could have spent money on to obtain.
3) This option would be in response to, "Players who have played the game longer have an unfair advantage due to receiving more free draws and subsequent 100 gem draws." This option you could make the players forfeit their season 2 gairos or make them "unavailable" however the key aspect that makes this more fair to other players would be either:
a) issue a percentage of a player's gairos in terms of how much the season has progressed in the server in which they are transferring to. For example, if a season 2 player transfer to a season 1 server at the beginning issue 25% of their gairo collection previously attained from the start. As the season nears a quarter (seasons are normally played in 90 day cycles so a quarter would be 22.5 days) issue another 25% of their total gairo collection. By the third quarter of the season (so 67.5 days in) the transferred player would have received 100% of their previously attained gairo.
b) do a time rollback which would make the player forfeit more than just their season 2 gairos. This would entail a player to lose several more gairo they received from normal draws, card tile packs, and/or any specially awarded gairo. I wouldn't make a player lose past 15-25% of their gairo collection. Only problem with this is that there is no way of telling what gairos were bought with money or were obtained from naturally playing the game.
4) Reward a player with gems for the gairos and skills they have obtained and leave it to chance on the new server to get everything back. A gem cost could be assigned to a gairo or ability (a lot of gold skills take legends to obtain so I would definitely include this) and for everything the player has he or she would receive a massive amount of gems and basically go onto the new server to then buy their gairo back.
It should also be worth noting as well the conqueror packs should either be forfeited or given unhindered based on whether or not season 2 gairo (or higher specific season gairos) are relinquished when a server transfer takes place.
All of these options I would take over nothing. I have tried submitting tickets and the tech that responds basically has said they would rather me quit than allow for me to server transfer. They had mentioned before if they let me do it they would have to let the option be available for everyone. To me I do not see a reason why this shouldn't be allowed. For someone in a similar position like myself I would have to lose two season rewards (we got full rewards), hours upon hours of gameplay, and money spent to get where I am now in my current server. I find it appalling the only option right now is to start over from scratch, to throw away all that. As much as I want to start over, there is so much that into my current account I would be a fool to waste it completely. Hence why I am arguing for something like this.
If an option for server transfers (not server switching) were able I do not see anything wrong with it. It would enable players to get a fresh start on a new server, keep all their time and money depending upon if any repercussions were implemented, and for someone like myself it would enable a more seasoned player to play with a friend or family member that just started playing without having to start a new name over. Perhaps a possible drawback is enabling seasoned players to potentially influence a server of beginners in a negative way, given how much more experience they have and the possible impact they could have on the server, however server switching carries the same consequence and that is currently allowed.
If players and dev's are concerned by there being an unfair advantage then implement limitations and let the players decide if that is worth taking or not. Not having an option to any degree other than simply starting over fresh is where my problem with this lies..
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