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Author: God
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11#
Post time 2017-2-16 13:42:15 | Show the author posts only
I'd add my +1 to the following:

- Renaming Forts
- Guard Cards showing up periodically in daily rewards after 28 days
- Pull rates in summoning
- Clarification of skill descriptions!

I'd also like to add:

- Additional events! The "take 3 cities" was a good one, but would be fun to have more events to get players pushing for different goals, both individually and as alliances.
- Added features in the Drills area. Once you get to a certain level, it's just mindless clicking for resources on the highest level.
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12#
Post time 2017-2-16 13:45:09 | Show the author posts only
Jello replied at 2017-2-15 20:12
Totally agree on the guard cards after first 30 day login. It is very painful to sacrifice any two 5 ...

God a zoom out function. *drools* I don't even try to road build for my alliance because I have a terrible sense of direction in game, this would help.

A couple of suggestions my server put forward (these are not mine, they are from world chat):

Duel alliance mates with no conscription costs after the battle.

Fix legions.
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13#
Post time 2017-2-17 03:15:44 | Show the author posts only
1.  Fix log-in issues.  
2.  Turn off Fort names while sieging.  
3.  Fixing the descriptions so they don't reference the 3 Kingdoms games.  
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14#
Post time 2017-2-17 11:14:20 | Show the author posts only
3 Kingdom games?
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15#
Post time 2017-2-20 21:02:38 | Show the author posts only
Came up with maybe a good idea.  Allow system fortresses to march on any land in a vicinity around the fortress without +% of troops to the land in battle.  Maybe make them actually valuable..they are kinda under powered unless in a good spot.
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16#
Post time 2017-2-21 06:56:55 From the mobile phone | Show the author posts only
Jello replied at 2017-2-20 21:02
Came up with maybe a good idea.  Allow system fortresses to march on any land in a vicinity around t ...

Not in a war they aren't. Lv 5 fortress without build time? Yes, please!
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17#
 Author| Post time 2017-2-21 07:52:10 | Show the author posts only
Jello replied at 2017-2-20 21:02
Came up with maybe a good idea.  Allow system fortresses to march on any land in a vicinity around t ...

Sorry, but that would break this game.
Skill Guide: https://forum.immortalconquest.com/thread-809-1-1.html

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18#
Post time 2017-2-21 09:56:15 | Show the author posts only
Incentivizing PVP:  A lot of the players seem to be unsatisfied with PVP for the sake of PVP, my solution to this is simple, and as follows:

Any conscriptions that were done at a fort costs gold, if an enemy team destroys that fort, the player with the last hit gets 50% of the gold spent conscripting as a reward.  This makes pvping valuable as far as skill development and extra summons, curious as to what everyone thinks.  I figured the 50% reduction would be enough to disincentivize abuse between accounts, as you could just spend all that gold on one account and have just as many draws.

@god
@legendil
New player guide: https://forum.immortalconquest.com/thread-747-1-1.html

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19#
Post time 2017-2-21 11:27:51 | Show the author posts only
God replied at 2017-2-21 07:52
Sorry, but that would break this game.

How would it break this game....? You realize we already do this with our own forts when we go for lands and build forts right next to them right? The system fortress would do the same but with a larger area..maybe 2-3 tiles only etc. Not game breaking..at all.
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20#
 Author| Post time 2017-2-21 12:03:26 | Show the author posts only
Jello replied at 2017-2-21 11:27
How would it break this game....? You realize we already do this with our own forts when we go for ...

That's where you are wrong. The fact that you can march to lands with no immediate connection itself would break what makes this game unique and it would destroy the pace at which this game is played. You realize that we don't do this with our own forst right now because its just not possible to hit lands we aren't connected to?
Skill Guide: https://forum.immortalconquest.com/thread-809-1-1.html

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