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The Landlord
Post time 2017-2-13 02:06:17 | Show the author posts only Reply Awards |Descending |Read mode
In order to facilitate everyone to view the game wiki, we specially made this pos.
You can visit the following URLS which are directly link to relevant pages
About "Hotspot": Click
About "Recommend": Click
About "Raiders": Click
About "Land": Click
About "History": Click




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The Sofa
 Author| Post time 2017-2-13 02:09:05 | Show the author posts only
Hotspot

【Skills to Control Effects】

Among all the skills, some skills are able to controlthe enemy's effects.
These effects are namely:
Chaos: Makes the enemy dizzy such that they cannot attack or cast any spells.   
Confusion: Causes the enemy to lose their sanity and attack everybody, including their own soldiers.  
Cowardice: The enemy will get cold feet and cannot even launch a common attack.   
Silence: The enemy is not able to launch their active skills.   
I have summarized the skills used to create these effects respectively for your reference as you plan your battle formation, skills and group your troops.

【Army's interaction】
Interaction: Infantry are stronger against archers, archers are stronger against cavalry, cavalry are stronger against infantry.
Effects: When attacking soldiers who restrain against you, the attack damage and spirit damage will significantly decrease

【Troop recruitment】
Introduction: Gairo's power can be increased through recruiting soldiers.
Entrance: Main Page -> Main City -> Troop -> Recruitment
Note:
1. Configure gairo into the troop and start to recruit when it stays in the main city.
2. Recruitment consumes resources and time. The more soldiers it recruited, the more resources and time it consumes.
3. After building Drill Grounds, the recruitment feature will unlock then, allowing one troop to recruit.
When the Drill Grounds are upgraded to levels 3 and 5, it will unlock one more queue to recruit.
Reminder:
1. Using militia to recruit won't take any time, only consuming resources and militia.
2. Recruiting consumes resources. If resources are insufficient at the time of recruitment, gairo will not have full soldiers.
Required resources are listed below the page

【Land events】
Introduction: Every morning at 10 AM, Gairo Card or Exp Bookwill appear on the land. After Fame reaches 4000, bandits will appear at 11 AM, 4 PM, and 8 PM.
Analysis: Gairo Card Events -> Explore to earn card pack, no need to battle. Exp Book Events -> Explore to get gairo Exp and don't need to battle. Bandit Events -> Battle with bandits during exploring. Randomly earn wood, iron, stone, or food after victory.
Reminder: Land Events will only occur in a range of 5 land around the main city. Keep 2-3  land within this range because the events will only occur in your territory. Don't drop these land when events appear!

【Branch Cities】
Introduction: Player whose Fame is higher than 6000 can build subcity.
Note: The infrastructures in the subcity are similar to the main city. You can build the same infrastructures and configure troops there. Its resources production, warehouse cap and Fame caps can be stacked with those in the main city. But Toop bonuses such as troop stats, soldiers etc are seperate.
Building subcity:
1. Occupy 3x3 total 9 pieces of land (can't be wide fortress or military camp).
2. When taking level 6 or higher land as the center to build the subcity, you can build special infrastructures there like banks.
3. It needs 25,000 wood, 25,000 iron, 35,000 stones, and 20,000 food.
Note:
1. Since troops from subcity and main city enjoy different infrastructure bonuses, mutual moving is not allowed.
2. When attacking, tap the upper right corner to select one troop from the main or subcity

【Personal influence】
Explanation: Player's personal ranking is based on his influence. In the main interface, tap the "▲"and find "Stats" on the third row to view your influence How to increase influence:
Land: Land Lv.1 +3 Land Lv.2 +9 Land Lv.3 +19 Land Lv.4 +37 Land Lv.5 +158 Land Lv.6 +197 Land Lv.7 +237 Land Lv.8 +280 Land Lv.9+325
Defenders District: District Lv.1+50 District Lv.2+150 District Lv.3+190 District Lv.4+230 District Lv.5+250 District Lv.6+340 District Lv.7+420 District Lv.8+500 District Lv.9+585 District Lv.10+700
Other: Self-Built Fortress +25 Defenders (system) Fortress +50, Defenders (system) Camp +150 Subcity +300 Wharf +175

【Attack range】
Function: It decides the farthest range that gairo can attack. When the attack range is short, attacks won't reach the enemy.
Player's team's formations are as follows: Enemy formations are as follows: Rear(A1) Center(A2) Front(A3) Front(B1) Center(B2) Rear(B3) The attack range from A1 to B1 is 3. The attack range from A2 to B1 is 2 The attack range from A3 to B1 is 1.
View: The number on the top right corner of the Gairo Card is the attack range.
Reminder:
1. It's recommended to have a rear attack range of >=3, center >=2, front >=1  
2. Ex: When the attack range of the rear is 3, the target is the enemy front. When the attack range of the rear is 4, the target is the enemy center or front and the probability is decided randomly. When the attack range of the rear is 5, the target could be any part of the enemy team
3. Attack range and skill range are two separate settings and don't affect each other

【Coins】
How to earn:
1. Daily tax: Increase tax through building subcities, expanding cities, upgrading houses and banks (in subcities on level 6 land).
2. Exploring Barbarian Camp: Appear at 6 PM every Saturday and Sunday and last 24 hours. A large amount of coins are earned from successful explores.
3. Quest rewards: Completing some quests can earn you lots of coins.
4. Daily login: Earn 10,000 coins each day when you log in. 5.  Drills rewards: You can go for drills every day after 0 o'clock to get coins

【Market】
Introduction: Market is where you can trade resources with the system.
Building conditions: Government Hall Lv. 5 Building requires: wood, iron, and stone each 35,000 How to trade: Interior->Trade. When trading, select one type of resource and traded it at a 40% ratio with a different resource.
Note: Building a market in a subcity can increase the ratio by 10%, while it cannot exceed 60%.

【Build fortress】
Building conditions: After fame reaches 4000, every time it added 500, you can build an extra fortress (including system fortress)
Building requires: 8,000 wood, 8,000 iron, 10,000 stone, 8,000 food, and 5 orders.
Building time: Alliance takes -> 3 hours. Non alliance takes -> 4.5 hours.
How to build: Tap one territory ->fortify->fortress

【Training】
Unlock condition: 4,000 fame  Introduction: Used to upgrade low level gairo (with no loss of soldiers). When training feature is locked, you can explore to get gairo experience.
Experience Distribution: Distributed equally to gairo in the troop, which means each gairo in the  troop will receive total experience/the number of gairo
Requires: 20 stamina points, 3 orders.
Rewards: The amount of training experience is decided by the level of land. The higher its level is, the more experience it earns.

【Rove】
Player can choose Rove to reselect the region they were born in and keep 80% of their resources.
Note:
1. Roving will erase the following data: cities, fortresses, territory, infrastructures, alliances.
2. Roving will remain all gairo including their levels and skills, but gairo's soldiers will be cleared.
3. Roving cannot be reversed. Please use this function carefully.
4. Names cannot be changed after roving.
Cooldown time: There will be 3 days to cooldown after roving. During this time you can not rove again.
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The Bench
 Author| Post time 2017-2-13 02:44:12 | Show the author posts only
Recommend

【Hero COST】
Introduction: COST is a stat of gairo card. For gairo at same level, higher COST brings them brighter growth rate Note: When configuring troops, note that the COST of all of the gairo in the troops cannot be greater than the decided COST cap
COST Cap: Tap Main City -> Select Troops -> View on the upper left
Increase cap: With every levelGovernment Hall increases, the COST cap will increase by 0.5. BuildChief God Statue and each level will increase the COST cap by 0.5
Fairy Tips: When the Government Hall at level 1, the troop COST cap is 5. Chief God Statue′ highest level is 3 (So the highest troop COST cap is 10).

【Recruitment consumtion】
Introduction: Recruitment consumes resources. Different kind of army consumes different amount of resources
Note: Open the Gairo stats page and see soldiers bar on the left side, tapsoldiers and check the resources one soldier consumes
Explanation: Cavalry consumes a large amount ofiron, archers consume a large amount ofwood, while infantry consumes an equal amount of different resources.

【Drills】
Introduction: Drills are a common part in the games. They can be used to train soldiers and line-ups. Large amounts of resources can be earned after defeating bosses! Cooldown: There's a chance to defeat boss every day. Free drills refreshes daily at0 o'clock.
Types of drills: Easy, Normal, Hard, Brutal (UnlockBrutal II after completing the "18 Princes" in Epic Achievement). Resource rewards are based on the difficulty.
Note: 100 coins are consumed in each challenge. The less times of challenge you use for clearance, the higher the rewards will be multiplied. 8-20 times -> triple reward, 21-30 times ->double reward, greater than 30 times ->regular reward.

【Militia Recovery Time】
Explanation: Militia willrecover over time. After the main city upgrades to level 6, you can build aReserve Barracks to reduce its recovery time.
Get militia quickly: After fame reaches 4000, bandits with resources will appear every day at 11 AM, 4 PM, and 8 PM. Militia rewards can be earned by defeating them.

【Tokens】
How to Earn:
1. One hour recovers one order
2. Spend 60 gems to get 3 orders, up to 3 times a day.
Usage:
1. Harvest ( unlocks when fame is 2500): It consumes 3 orders to harvest once to earnresources quickly
2. Training ( unlocks when fame is 4000): It consumes 3 orders to train gairo, especially those low level gairo ( without battling).
Cap: 20 orders. For owning one more subcity, the order cap increases by 5.

【Bandits】

When bandits appear: Every day at11 AM, 4 PM, and 8 PM bandits will appear in your territories around the city after your fame reaches4000
FAQ:
1. If I don't explore the bandits at 11 AM, will they appear again at 4 PM?
No. Only one group of bandits can exist.
2. I can't find the bandits. What do I do?
Bandits will only appear near the main city. Look around at the times they appear.
3. There are territories near the main city and I got enough fame, but still no bandits appearing?
Maybe you are dropping the land where bandits were about to appear~
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The Floor
 Author| Post time 2017-2-13 04:24:10 | Show the author posts only
Raiders

【Stamina】
How to earn: One hour recovers 12 stamina (including offline).
Viewing: On the Gairo Card page, STA can be seen below the EXP bar.
Usage: Each time gairo carry out map orders (attack, explore, move, guard, etc.), 20 stamina points will be used.

【Harvest】
Introduction: You can harvest on your territory. After harvesting, you can earn resources produced from the the land Harvest production: higher level land produces more resources, and also 8 surrounding territory will provide 15% of resources
Method: Tap one of your territories -> Select "Harvest" - > Send one troop Unlock conditions: 2500 Fame Harvesting requires: 3 orders and 20 stamina.
Note: If troops are recalled or defeated before havest finishes, no production will be earned. Also if the warehouse is full, you can not earn any production from harvest either

【Building tips】
There are many building quests. Don't know where to start? And don't want to waste your time and resources for building or upgrading infrastructures that can't be used right now? For helping you complete building quests, I've prepared many tips for you! I hope they can support you in the beginning of the game! Tap below to view the building tips!

【Attack at the same time】
Explanation: Players can send 2 or more troops to attack the same piece of land, expecially those with high level
Method: After send one troop to attack the land, tap the land again to select another troop to attack it.
Advantages: If the first round of battle is a draw, let the second troop join in within 5 minutes, as NPC defenders will not recover soldiers in next round

【Increase the Fame Cap】
Method: Build Stargazing Platform. Build one extra Stargazing Platform will increase the fame cap by 600.
Note: It is also applicable in subcities

【System fortress】
Explanation on defenders:
1. Two branches of troops are stationed in the system fortress with each branch has 4000 soldiers (equal to 2 branches of defenders on  land level 4), and victory must be continual.
2. In fortresses when marching distance increases soldiers will not increase.
Note: When fortress defenders reduces to 0, its durability (200) must be taken down to 0 within 30 minutes or it will recover soldiers Reminder: when fortress defenders are more than 5,000, you can send  2 branches of troops to attack it to have higher chance to win. At the same time, prepare a troop with high siege to initiate a siege.

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5#
 Author| Post time 2017-2-13 04:34:39 | Show the author posts only
Land

【Lv.1 land defenders】
Defenders: One troop of 2 gairo at level 2

【Lv.2 land defenders】
Defenders: One troop of 2 gairo at level 3 Minimum soldiers: 600 soldiers

【Lv.3 land defenders】
Defenders: One troop of 2 gairo at level 8 Minimum soldiers:1800 soldiers
Tips: For the same level land, the total number of defenders is based on the distance between the land and departure point. Farther distance ,more defenders. Please also pay attention to the army's interaction when attacking

【Lv.4 land defenders】
Defenders: One troop of 2 gairo at level 15 Minimum soldiers:5000 soldiers
Reminder: For the same level land, the total number of defenders is based on the distance between the land and departure point. Farther distance, more defenders.
Tips: You can send2 troops to attack and also note the army's interaction

【Lv.5 land defenders】
Defenders: One troop of 3 gairo at level 20 Minimum soldiers: 9000 soldiers, which may increase based on the marching distance
Note: Please pay attention to the army's interaction when attacking. It's recommended to send two troops at once. Let the first troop has a draw in battle (with soldiers of at least 6000), and then join the second troop (with soldiers at least 2500) within 5 minutes, which may raise the chance of victory

【Lv.6 land defenders】
Defenders: Two troops of  gairo at level 28 Soldiers: miminum sodiers in one troop 16500 total soldiers 33,000
Note:
1.The total number of defenders will increase based on the marching distance
2. The two defender troops must be defeated in succession.
It's recommended to send several troops to attack

【Lv.7 land defenders】
Defenders: Two troops of  gairo at level 36 Soldiers: miminum sodiers in one troop 21,000 total soldiers 42,000
Note:
1.The total number of defenders will increase based on the marching distance
2. The two defender troops must be defeated in succession.
It's recommended to send several troops to attack

【Lv.8 land defenders】
Defenders: Two troops of  gairo at level 42 Soldiers: miminum sodiers in one troop25,500 total soldiers 51,000
Note:
1.The total number of defenders will increase based on the marching distance
2. The two defender troops must be defeated in succession before occupation.
It's recommended to send several troops to attack

【Lv.9 land defenders】
Defenders: Two troops of  gairo at level 45 Soldiers: miminum sodiers in one troop30,000 total soldiers 60,000
Note:
1.The total number of defenders will increase based on the marching distance
2. The two defender troops must be defeated in succession before occupation.
It's recommended to send several troops to attack
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 Author| Post time 2017-2-13 05:29:49 | Show the author posts only
History

【Abandon territory】
Method : Tap the land and select drop. When to use : Usually dropping low level land can free up territory limit to occupy high level land.
Time : It takes 30 minutes  to drop
Note : There are no disadvantages to drop low level land. Low level land must be dropped if you want to occupy high level land for producing more resources . Land around the main city should be kept for daily land events.

【Abandon/Demolish fortress】
How to drop :
1. Tap Fortress-Fort-The upper right corner of the icon on the left side-Find the demolish  button and tap confirm to drop (1h).
Note : After demolishing a fortress, the consumed resources won't be returned  
2. You can also tap the fortress in the land, and find Drop button . The fortress and the land will be both dropped

【Alliance】
Introduction : Alliances are a core part of the game. An alliance is like a small country.
Explanation : Alliance can be upgraded, after which more members can join in. Advantages to join the alliance : You can enjoy alliance resource bonuses and alliance siege rewards.
When going on an expedition, players can attack land adjacent to allies' land, and help allies fight together.

【Branch City - Effects】
Explanation : When you have a subcity on high level land, you can build special infrastructures in it.
List :
1. On the lv 6 land, after the subcity's Government Hall reaches level 6, you can build a [Bank].

【Capture】
Capture : After alliance members  attack one player's main city until its durability reduces to 0, the city then will be captured.
Being captured : After being captured, part of territories will be randomly lost and have no ownership. A portion of resources in the warehouse will be pillaged by the last attacker.
Capturing others :
1. After capturing one's main city, the alliance can also attack that captured player's territories
2. The last attacker will be able to get some resources
3. When the captured player revolts, he needs to submit resources, which will speed up the upgrade of capturing alliance
Note :
1. Capture will not terminate the game, and territories and the city's ownership won't change  
2. Only players in alliances can capture other cities. When the chief is captured, so is the entire alliance .
3. The city can not be moved while it's captured.
4. The city will be in a truce for 12 hours after being captured

【Conditions for moving city】
Introduction :
1. The city's troops must return to the main city.
2. No building queue in the city .
3. The target location for the city can not be in dropping status .
4. The player can not be captured .
5. No recruitment queue in the city.
6. The target subcity can not be occupied by other alliance   
7. Moving city requires 500  gems.

【Defender City】
Introduction : Defenders city is a kind of infrastructure on the big land and can only be occupied by alliances. After occupying cities, alliance members earn production bonuses. The first time an alliance occupies a defender city, all members will earn extra rewards.

【Dungeon】
Rewards : Lv 1 (5,000 coins), Lv 2 (7,500 coins), Lv 3 (10,000 coins).
Appear : appear at 6 PM every Saturday and Sunday  and last 24 hours   
Exploring Barbarian Camp : Only Barbarian Camp adjacent to your territory can be explored
Disappear :
1. Each Barbarian Camp will only last 24 hours and then disappear
2. A single Barbarian Camp which has been explored 3 times will then disappear also

【End capture】
Method : Players can end being captured in the following ways:
1. Revolt : When being captured, players can hand over a certain amount of resources to higher level alliances to end it.
2. Rescue : Let other alliance members who haven't been captured occupy your city, and after that you can return to normal status.
3. Rove : Use rove function to select a new birthplace, but roving will clear data like cities, fortresses, territory, infrastructures, and alliance. Please use with caution.

【Fame】Function : Higher fame allows players to have a higher land (territory) cap. Each time fame increases by 100 points , one more space is added to the total territory cap  
Location : at the right side  of the Quests in the main page
How to earn :
1. Completing tasks  can increase fame quickly.
2. After creating a character, 1 fame point is earned every 5 minutes (even when you are offline).
Reminder : The territory cap is related to fame points. When territory reaches the cap, lower land can be dropped in favor of occupying higher level land to increase personal Influence

【Fatigue】
Explanation : It consumes 20 STA for gairo to attack once. When out of STA, they become fatigued.
Note : When fatigued, heroes can not conduct orders that consumes STA, such as attack, harvest or training, but recall and recruiti still work.
1. 12 STA are recovered hourly (including offline time ).
2. For the first 48 hours in newbie stage, STA consumes in half (attack only costs 10 STA).

【Field of Vision】
Function : Can view troop information, pre-alarm the enemy attacks, etc.
Details :
1. When enemy's start  is in the field of vision (including attack, guard, move and recall), all of their movements can be seen immediately.
2. When the enemy's destination  is in the field of vision (including attack, guard, move and recall), players can view them on the map 10 minutes before arrival.
3. Occupying cities brings fields of vision which can be shared by the player and his alliance.
4. Fields of vision helps player see what the enemy is building. Field of Vision Range : Main City->5 , Subcity->4 , Fortress->2 , Will Camp ->2 , City Lv.3->3 , City Lv.4->3  City Lv.5->4 , City Lv.6->4 , City Lv.7->5 , City Lv.8->6 , City Lv.9->7 , City Lv.10->8  Example : Main City -> 5 , A range of 5 land  around the main city are the city's field of vision range.
Tips : Building Watchtowers shorten increase alert time, allowing players to discover enemies sooner.

【Fortress】
Types : There are two types of fortresses. One type is self -built fortress , the other is wild fortresses .
Function : Fortress can be used as a place for transferring troops on the movement. They can also be used for recruitment in wild  
Self-built fortress : can be built when fame reaches 4000 . For every extra 500  points your fame increases, another fortress can be owned.
Wild fortress : There are wild fortresses built by the system on the land, defended by two troops of level 4 with 8000 soldiers (12,000 in season 2)  Defeat soldiers and reduce its durability (200) to 0 to occupy

【Guard】
Function : Guarding can protect territories (a 3x3 land around it) belonging to the player and his allies, but guardians will not recover soldiers after battle. Unlock
Conditions : 5000 fame How to Guard : Select one target territory or district -> Tap Guard -> Select Guard Troops
Note :
1. Troops on guard cannot  attack anymore, they can only return to the departure point
2. Guarding can not  earn you experience.
3. Guarding the high level territory can protect it from being attacked

【Increasing personal power in early stage】
Explanation : The power of troops is affected by gairo's level, number of soldiers and skills.
Method :
1. Upgrade gairo through attacking and exploring  land.
2. Gairo can increase his total soldiers cap  when upgraded, allowing to recruit more soldiers
3. When gairo reach level 5 , they can learn the second skill . After learning them, troops power will be greatly increased.
Coins can be used to summon low level gairo and convert them to Skill Exp  which can be used to raise skill levels.

【Join alliance】
Application : Click the ▲on the bottom right of the game's main page to apply to join. From the third icon in row three, tap to join on the second column.
Note : Only 10 applications can be sent at once. Applications are valid for 24 hours.
Advantages to join an alliance :
1. Enjoy the experience and production bonuses which are depended by alliance level.
2. Use alliance members' land for land expansion and mutual aid.
3. Siege cities to earn resource rewards.
4. Access to a separate alliance chat channel.

【Level 2 Main City - Building tips】
When your main city is level two, there aren't many infrastructures you can build, so please follow the quest list to build .
Note :
1. Be sure not  to waste resources to build or upgrade other infrastructures not involved in quests .
2. When building infrastructures, don't forget to attack land and complete main quests in the mean time .
3. Only when you receive "the quest for upgrading the Government Hall to level 3" , you upgrade it, otherwise it may lead to a shortage of resources.

【Level 3 Main City - Building tips】
When your main city is level three, there will be more infrastructures you can build, but still follow the quest list .   
Keep in mind :
1. There are resource-related infrastructures on the right like Lumber Mills , when it reaches level 5 , please stop upgrading for the moment. For houses and warehouses , please stop upgrading after level 7 . On the left there are battle-related infrastructures like Steel Camp . Please stop upgrading when it reaches level 3 . --  Interpretation : Upgrading the above mentioned infrastructures further won't bring any new quest. In the beginning when resources are insufficient, it's not recommended to upgrade.
2. When doing infrastructure quests, please also attack land, upgrade Gairo, and complete main quests at the same time .
3. You'd better collect the quest rewards before starting a new one.   
Don't waste resources to build those infrastructures that don't fulfill requirements for quest rewards

【Level 4 Main City - Building tip】
When your main city is level 4, the following things need to be noted when building:
1. The Recruitment Office should be first upgraded to level 5 .
2. After level 5, complete "Building Front Barracks"  immediately (after you have Front Barracks, you can configure Fronts  into the troop, which can greatly strengthen the troop).
3. When resources are insufficient, send troops to harvest  and get a lot of stone.
4. Upgrade resource-related infrastructures tolevel 7, houses and warehouses tolevel 10.
5. Attack or explore land to upgrade Gairo, and at the same time try your best to store resources, upgrade Government Hall as soon as possible to increase the cost cap and configure Gairo with higher cost

【Militia】
Introduction : Militia can be used for recruitment immediately and increase power for troops quikly.
How to recover :
1. Militia will recover over time . After the main city upgrades to level 6, you can build a Reserve Barracks  to reduce its recovery time.
2. Bandits with resources will appear ever day at 11 AM, 4 PM, and 8 PM. Militia rewards can be earned by defeating them.
Note : Once recruitment begins, gairo' soldiers cannot be removed to be militia again

【Move city】
Introduction : Players can move main city  to one subcity if they want to change the location. After moving, the infrastructures in the subcity will be covered  (including all special ones).
Note :
1. After moving the city, all infrastructures' level will remain. The original main city will be demolished, leaving nine pieces of land ownerless and the number of subcity -1.
2. Land in the new main city will no longer provide production, and the Influence will not be calculated, and all of the special infrastructures  (such as banks ) in the subcity  will be demolished .
3. Moving city requires 500 gems.

【Personal faith】
Explanation:
Player's personal ranking is based on his influence. In the main interface, tap the "▲" and find "Influence"  on the third row to view your influence
How to increase influence :
Land: Land Lv.1 +3 Land Lv.2 +9 Land Lv.3 +19 Land Lv.4 +37 Land Lv.5 +158 Land Lv.6 +197 Land Lv.7 +237 Land Lv.8 +280 Land Lv.9+325
Defenders District : District Lv.1+50 District Lv.2+150 District Lv.3+190 District Lv.4+230 District Lv.5+250 District Lv.6+340 District Lv.7+420 District Lv.8+500 District Lv.9+585 District Lv.10+700
Other : Self-Built Fortress +25 Defenders (system) Fortress +50, Defenders (system) Camp +150 Subcity +300 Wharf +175

【Personal ranking】
Explanation: Player's personal ranking is based on his influence. In the main interface, tap the "▲" and find "Ranking"  on the third row to view your influence
How to increase influence :
Land: Land Lv.1 +3 Land Lv.2 +9 Land Lv.3 +19 Land Lv.4 +37 Land Lv.5 +158 Land Lv.6 +197 Land Lv.7 +237 Land Lv.8 +280 Land Lv.9+325
Defenders District : District Lv.1+50 District Lv.2+150 District Lv.3+190 District Lv.4+230 District Lv.5+250 District Lv.6+340 District Lv.7+420 District Lv.8+500 District Lv.9+585 District Lv.10+700
Other : Self-Built Fortress +25 Defenders (system) Fortress +50, Defenders (system) Camp +150 Subcity +300 Wharf +175

【Reports】
Function : Records battle results. You can choose to replay battles .
Advantages : Analyze your strengths and weakness in the battle so you can prepare better next time.
Entrance : Tap the ▲on the lower right side of the main page -> The first icon on the second row.
Deleted : Upper right corner of Reports -> Mark all as read

【Skills】
Introduction : gairo use skills in battle. Learning and upgrading skills can greatly increase the battle power of gairo.
Explanation : Each gairo has 1 preset skill. He can learn a second skill at level 5. After being advanced, he will be able to learn a 3rd skill.
How to get skills : Skills that can be learned in the game must be earned from dismantling gairo cards.
Skill types : Command, Active, Passive, Chase

【Sweep】
Rewards : Tap territory to explore and earn gairo experience , as well as resources if defeated land defenders
Note :
1. Each explore expends 20 STA. Battle difficulty is the same  between attacking and exploring and also will lose a number of soldiers (It's recommended to explore the land near the main city).
2. Gairo can gain higher exp when they explore the higher level land
3. When exploring bandits, you'll only battle with them, not  NPC defenders.

【Taxation】
Introduction : Tax is the main source of coins in the game. You can collect coins 3 times daily. After 3 times, gems can be used to collect a maximum of 3 more times.
How to increase tax :
1. Level up houses (main and branch cities can be stacked).
2. Expand cities (main and subcity can be stacked).
3. Upgrade the warehouse to the highest level (main and subcities can be stacked).
4. Occupy city districts (districts is for personal occupations and city centers for alliance )
5. Build banks in subcities on level 6 land

【Trade in the market】
Introduction : Trade feature unlocks after building a market. Trade extra resources for a different type of resources at a ratio.
Example : After building a market, 10,000 food can be traded for 4000 stone.
Entrance : Market doesn't have its own icon, please enter through the [Interior]

【Training Exp】
Land Level :   
Experience : Lv 1 Land 20 Lv 2 Land 150 Lv 3 Land 1200 Lv 4 Land 5000 Lv 5 Land 15000 Lv 6 Land 40000 Lv 7 Land 60000 Lv 8 Land 80000 Lv 9 Land 90000
Note: Experience is divided equally among gairo. The experience every gairo gets= total amount of experience/the number of gairo

【Upgrade Heroes】
There are only two ways to get gairo experience: first one: Battles

【Wounded】
Explanation : When gairo have 0 soldiers after battle, they will be considered wounded and can not attack anymore, but they can still be recalled from fortress
Recover : Normally recovery time is 10  minutes, but newbies 1 minute  
Note : Wounded gairo can still recruit soldiers

【Chaos Skills】
The following skills have the probability of triggering chaos effects on the enemy
Inherent Gairo skills: 【Sunlight – Hyperion】【Sphinx Riddle – the Sphinx】【Truth and Justice – Forseti】 【Nibelung's Judge – Hel】【Disturbing Attack – Thoth】【Massacre – Oscar】
Skills to dismantle these effects: 【Disturb】【Chaotic Chop】【Lightning】【Charm】

【Confusion Skills】
The following skills have the probability of triggering Confusion effects on the enemy
Inherent Gairo skills: 【Spread Jealousy – Hera】【Luna's Fairyland – Selene】【Truth and Justice – Forseti】【Labyrinth – Conchobhar】【Enchantment – Hathor】
Skills to dismantle these effects: 【Hex】【Labyrinth】【Spiritual Attack】【Illusion】

【Cowardice Skills】
The following skills have the probability of triggering cowardice effects on the enemy
Inherent Gairo skills: 【Glory of the Sun – La】【Hades' Trial – Anubis】【Truth and Justice – Forseti】【Blade of Justice – Bedivere】【Oath of Light – Baldur】【Moon's Dark Side – Britomartis】【Misfortune – Pandora】
Skills to dismantle these effects: 【Threaten】【Malevolence】【Shy】【Spirit Imprisonment】
Note: For 【Hades' Trial – Anubis】、【Threaten】、【Malevolence】 cannot be accumulated and added to one another.

【Hesitation Skills】
The following skills have the probability of triggering hesitation effects on the enemy
Inherent Gairo skills:【Inviolability – Frigga】【Truth and Justice – Forseti】【Blade of Justice – Bedivere】【Stun – Helen】【Dark Rune – Hodr】
Skills to dismantle these effects: 【Intermediate Confusion】【Blockade】【Confuse】

【Insanity Skills】
The following skills have the probability of triggering insanity effects on the enemy
Inherent Gairo skills: 【Spread Jealousy – Hera】【Luna's Fairyland – Selene】【Truth and Justice – Forseti】【Labyrinth – Conchobhar】【Enchantment – Hathor】
Skills to dismantle these effects: 【Hex】【Labyrinth】【Spiritual Attack】【Illusion】

【Silence Skills】
The following skills have the probability of triggering
Silence effects on the enemy
Inherent Gairo skills:【Inviolability – Frigga】【Truth and Justice – Forseti】【Blade of Justice – Bedivere】【Stun – Helen】【Dark Rune – Hodr】
Skills to dismantle these effects: 【Intermediate Confusion】【Blockade】【Confuse】
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