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[event] 2 always active heals not working?

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The Landlord
Post time 2017-1-24 12:54:33 From the mobile phone | Show the author posts only Reply Awards |Descending |Read mode
cure is supposed to heal every turn

rescue heals every turn after turn 5+

yet i dont see cure activating every turn. and i dont see my unit healing 2x starting in turn 5+

what am i missing misunderstanding about the way skills work?

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The Sofa
 Author| Post time 2017-1-25 02:24:53 From the mobile phone | Show the author posts only
update. ive been able witness cure rescue activating on the same unit during same turn so they do stack
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The Bench
Post time 2017-1-25 11:37:15 | Show the author posts only
Good observation, and great to know! But yeah, it does seem odd how cure says it happens every turn and it obviously does not sometimes.
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The Floor
Post time 2017-1-30 16:40:12 | Show the author posts only
It seems alot of the skills just happen randomly and not to what the tooltip describes at all. I've seen the heals/cures not go off every round like you said and have some gairo cast their spells 1 time vs others that cast atleast 4-5 times in the same match.
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5#
Post time 2017-1-30 22:10:49 | Show the author posts only
Sometimes the opposing team has skill debuffs that target your team and disable their use of skills, this happens every now and then. Also, the rate at which skills are casted is completely based off what it states on the card, you could say it goes off a RPS (rock paper scissors rule) to determine when the skill will activate or not. sometimes you are lucky, sometimes you aren't.
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6#
 Author| Post time 2017-1-31 21:36:12 From the mobile phone | Show the author posts only
not sure what u mean. if cure says activates every turn i expected a heal every turn. best i can figure a different skill is activating and u can only activate one skill
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7#
Post time 2017-2-23 18:25:12 From the mobile phone | Show the author posts only
Edited by RobertTheBrute at 2017-2-23 18:26

I think what God is trying to say is that there are perks or skills that stop opposing waves from curing or recovering troops. I've even noticed some skills that cause hex status which may make  your specific card unable to use a cure type skill
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8#
Post time 2017-2-23 18:25:57 From the mobile phone | Show the author posts only
Also I have had success and stacking cure and Rescue in the same wave what you could do is scroll down the report and check it out. I haven't quite figured out why they are working in this particular wave but I will look into it
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9#
Post time 2017-2-25 01:30:37 | Show the author posts only
Cure stacks with most other heals because it does not send the Gario into 'recovery' status.
Notice many other heal skills will state the Gario is entering Recovery status to heal. A Gairo can not enter Recovery status twice in the same turn. So if two recovery status heals activate at the same time the Gairo will pick the most powerful heal spell... and the less powerful heal spell will not be used.
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10#
Post time 2017-2-27 14:30:42 | Show the author posts only
For full transparency, the combat log should state that the Heal couldn't be casted because of another effect. It would avoid this kind of misunderstanding.
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