Immortal conquest

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Author: MacBizzo
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[combination] Your First 48 Hrs + Tactics, Tips and Strategy Guide

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 Author| Post time 2017-5-4 10:56:45 | Show the author posts only
Stocking up on 3 Red Star Gario:
Do this before the end of the season and dont try to level any of them, just merge them together.  Do this for XP fracking when you begin season two. This gives you 3x the XP to unload when you start season 2.  The XP will get that primary skill to level 10 and if unlocked in season 1, your 3rd skill slot.  So unlock as many Gario as you can. You will get to a point where you run out of Gario since it cost 2 to unlock one.  Then you can switch focus from XP, back to Gario's and unload a massive amount of XP in your first 48 hours. Most likely that will get you to Level 5 lands very quickly in the season.
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 Author| Post time 2017-5-4 17:11:37 | Show the author posts only
Edited by MacBizzo at 2017-5-4 19:13

Think Local & Act Global:
If your Alliance is small or or if your looking to learn more about taking a city and growing both the Attack Crews and Seige Crews.  In wave one the largest crews will hit the main troops of the cities. In this picture I have over 100k Total troops on standby.  This is the second try to get the city so I know the player is inactive.  They just happen to be next to a city that my alliance will want to take soon.  Based on how "Box" took land it looks like they tried to attack shu very low and lost, as they got L5 lands they used forts to take other local cities, they seemed to think that if they made a sub city next to Shu they could get it.  I have a hunch that when they didnt they just gave up on the game.  Once you can master this in a small group it will be easy to move your Alliance forward.  The attack sequence took 115k Troops, but then only 2 hits each from my two 6.5k seige teams.  The total payout in rss was much better on this city then any I have found before, I imagine there was a storehouse in both the main and sub city.  

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 Author| Post time 2017-5-5 12:53:38 | Show the author posts only
Edited by MacBizzo at 2017-5-25 14:32

Quick Tip on Siege of Cities:
I dont really use the zoom function in normal game play, so I tap and tap and tap and tap.... finally I ask in chat. Oh ZOOM IN to ATTACK.  It is always nice to know the simple things.
Below in the images you will see the normal view and then zommed in.




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 Author| Post time 2017-5-6 12:38:37 | Show the author posts only
Edited by MacBizzo at 2017-5-6 15:01

Quick Tip - Recall Troops:

If your Troops are not in the Main City, but a Fort, Fortress, or Military Camp... then you can recall them even if Injured or Fatigued.  So if your 3 hours away and out of stamina, you get a free live back home, during which your stamina clock and injuries begin to recover.

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 Author| Post time 2017-5-6 15:18:19 | Show the author posts only
Edited by MacBizzo at 2017-5-7 12:05

Banking 101:

If a Level 6 tile is the center of your 3x3 lot to build a sub city you unlock a Bank in the Infrastuctrue.  I can see that if you were on a mission to only build subs on banks in season two that would make sence. I think holding out to do that in season one would be a mistake. I have doubled my hourly earnings with 4 or 5 subs having level 10 homes with just 1 expansion.
Don't forget to get another L6 tile to for Training before you build your bank.  Remember 5 sessions are 200k XP.

Rather than building a base camp where many subs surround a main city, if you are a multi region seige team you may want a sub city in each region and built on a bank is fine if you can get them easily.  Coins trun into XP that unlocks and powers up your Gario Skills.  Argentarii is a reference to persons in roman banking staying strong to the theme which makes up base camp.



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 Author| Post time 2017-5-6 15:30:59 | Show the author posts only
Drills and Banking 202: - There seems to be a new update which does not load the battle scene while doing drills. THIS IS AWESOME!  Drills can provide about 1/2 of your daily gems needed for getting additional taxes. Keep things growing each payday. Build in the AM to collect in the PM, I like to collect the levy before the game reset.  This way I have 4x the normal rate collected and I can then wait for the taxes that unlock over the next 4 hours.  

Remember:   there is a point where building a new sub city cost less resources to increase taxes and production than upgrading the main. This point is around levels 10-15 out of 20. Storehouses that are max will pay out in two ways, first by not over flowing and second with the tax bonus, however this takes about a week to pay for its self.  The Skill Points are nice too.




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 Author| Post time 2017-5-6 17:20:17 | Show the author posts only
Edited by MacBizzo at 2017-5-7 12:02

Epic Gario Skill Point Progression:
Level 2:  51
Level 3:  +208
Level 4:  +432 = 691
( Advancement Total Doubles; it saves XP to keep Skills Level 4 and under that are not used to upgrade a 3rd Skill Slot, even with the 80% rebate. )
Level 5:  +691
Level 6:  +864 = 1555
Level 7:  +1037
Level 8:  +1209 = 4492
Level 9:  +1383
Level 10:  +1555 = 7430

So about 7500 is total amount of Skill points from Level 1 to Level 10 in an Epic Gario.  To note above, the blue is the investment cut off if you are not going to fully promore that Gario Skill.  So keep Skills under Level 5 until you get a handle on the exact teams you want to make. Also note that level 10 takes the same amount of XP that levels 1-6 take.

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 Author| Post time 2017-5-6 18:45:52 | Show the author posts only
Quick Tip:   When you are the member of a large Alliance you have to work well with others.  Here is a note about doing just that.  Thanks Irish Pub on Server 10.

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 Author| Post time 2017-5-7 12:36:22 | Show the author posts only
Edited by MacBizzo at 2017-5-7 12:37

Exchange Skill Points:

If you have an advanced understanding, or even basic knowledge of most games that have character building you know how the skill point system works. Level up and get points to allocate, but things change, so should your Gario.  I realy like the kind of game design features provided, this in one of them.  First lets say you added all attack to a Gario when the game started. However, now you have more powerful ones and this Gario's skill is based on Spirit.  Well its easy to reconfigure, I am sure many gamers are also thinkful.

Basic Designs, balanced never really works past low levels, being specialized is much more effective.  I have a common theme in all my accounts so far.  Get Talus and Priam each with 3 Red Stars and to Level 30.  I don't need them for attacking anymore. So I can make them both defence and both have a range of three. Each can carry the other's skill, Roar and Severe Damage with almost zero investment. If near the end of the season I have skill points and no 4 or 5 star gario left to unlock anything, I would unlock both of them and set them up with Ram Guard.  Why all this work?  Skill points stack into next season, that is a 60 point advantage while then being able to get to level 20 much faster will net another 20 points.  These will prove useful for both guards and fast grunt work, such as fort running and sub city layouts.

Small Teams like what I described above will also be useful for what I will show in the next few posts about Generals and Alliance Depolyment.
The First Regonfigure is free of charge so to speak. Then you have to wait 7 days or use gems.


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 Author| Post time 2017-5-7 12:42:36 | Show the author posts only
Fort Travel:
The time it takes to travel to the lot next to the fort was much longer than the travel time to the fort. Something to notice when traveling long distances.

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