Immortal conquest

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Author: MacBizzo
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[combination] Your First 48 Hrs + Tactics, Tips and Strategy Guide

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31#
 Author| Post time 2017-4-4 14:48:36 | Show the author posts only
Training 202:

Nereus and Sekhmet are both Archers, both slow, but they have a troop cap of 1.5. As you increase your level cap by building your city, you also will sommun more powerful Gario. In a 3 troop set up you may need a low cost Gario to use.  Its pretty easy after a couple weeks of daily play that you will be able to enhance them.

Nereus and Sekhmet both Trained solo using the 15 orders to train for 2 hours on a level 3 lot.  Both hit level 7.  Nereus then got a scroll which was about 4000 xp which pushed him to level 8. The total time was less than 3 hours, rather than attacking countless land.  Mnemosyne trained on a level 3 lot with 15 orders with a partner in a 2 Gario troop. After the training both Gario got a scroll and both increased to level 7.5.  It seems that it is better to train them in pairs.  Once you have trained 3 Gario you can run a troop of 2100 to 2700. If you want to sent Calvary for L3 lands you better get all three to level 8.  This is how you do it without attacking.

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32#
 Author| Post time 2017-4-5 12:16:09 | Show the author posts only
Edited by MacBizzo at 2017-5-23 11:55

Enhancement 101:
When you enhance a lower level Gario that is is upgraded into a higher level, the Skill XP and Points transfer. It does not if you enhance to a lower level. Check carefully before enhancing. There is a Gario lock and unlock feature as well. As you can see the 30 points were transfered.  While you are under Level 20 its great to build up some of the better 3 star Gario. When you need to run a seige your main team will run out of stamina. It will help to be able to swap in some seige help with fresh stamina.


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33#
 Author| Post time 2017-4-5 12:39:12 | Show the author posts only
Edited by MacBizzo at 2017-5-25 13:11

City Siege Notes:

You do not have to take all 8 lots to seige a city, once you have the city, if its not needed then drop the lot.  A great tip is to combine both Guidance and Scaling Ladder in your 3 Gario team will greatly increase the seige ability. If you combine seige up and Gario with your highest seige scores it will take less runs to the city. Dont waste your time with horses they just wont dake damage away from the city.



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34#
 Author| Post time 2017-4-5 14:19:41 | Show the author posts only
Edited by MacBizzo at 2017-4-5 14:21

Territory Management:

Here you may notice that I have only lot left I can grab.  Since food is great to exchange in the market and the lot connects to the mountians, I can secure the pass.  Deployment times are 1/3 from the fort so for a small inactive city there is no need to build one.  I decided to drop the empty lot which will open before I finish the inactive city.  Therefore I can grab the L3 Food now and increase production. If you notice in the upper left corner is the lot of an ally and Mountians. I can secure this area as it will connect both main officers in the alliance.  In addition it will allow expansion forward and is in a great position for my current needs. I now have L7 Govt Hall and I will need the stone off the city for expansions.

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35#
 Author| Post time 2017-4-5 15:43:10 | Show the author posts only
Edited by MacBizzo at 2017-4-6 10:03

Daily Drills Reminder:

Its a great way to gain a small amount of gems per day.  It your Troops or Building upgrade are an hour our its nice to expidite them.
You will also be able to pratice going against higher level Gario from levels 20-25. For your first 48 hours, this will give you huge boost in resource and important XP you need ot upgrade Gario Skills. In Stage one of the Drills you might get stuck on the archers. I don't think level of the Gario comes into play on the drills but it may.  I find that is you have a level 3 skill upgrade and pick the right troop you will be fine. Each of the first 4 drills offer 150XP each.

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36#
 Author| Post time 2017-4-6 11:44:20 | Show the author posts only
Troop Management 101:

Here you can see that two troops are returning from the fort back to the main city after it is occupied. The incoming troop is from a distant city coming to guard the newly occupied city. Timing plays an important role.  Most any kind of attacks that are not occupied land take quite a bit of time, including Seige attacks. If there was any kind of threat I would have waited to withdraw the troops.


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37#
 Author| Post time 2017-4-6 12:52:58 | Show the author posts only
New City 101: Scouting a Location

In image 116 you can see that I have marked a potiential center location for a city. Just past the L3 food "L-shaped lots there is a friendly city with level 4 lands. The center of the food fence has a L4 land.  If I was to build a city here if would have a defence build. Basically that would mean that Homes, Warehouse, Mills, Walls, and Guard Houses are a more important to this location then offence.

In image 117 this location is directly south from the location mentioned above. and very close to the main city. Here I have nothing to defend or attack so this city is resource based, until I can expand its options later.

In image 118 this is a farther south where I build a fort. The noob city chose to rove so it opened up the real estate and left me with an outpost of L3 lands. Only after I made this plot I learned that making a second city would take 7500 fame, not just the 6k.

In image 119 this location is a long distance expansion site based on a land owned by an ally. I can chain a few lots off the allied land to get to the center plot. I had seen this location but was not able to get there. While runing Cleopatra's City I stumbled across it again.  Protected by a massive mountian range and the river it will require only 25%-33% of norman lots to fence in and protect it. Because this site offers massive Iron production It can be an offensive location taking over land toward the main city.

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38#
 Author| Post time 2017-4-6 13:27:31 | Show the author posts only
Edited by MacBizzo at 2017-4-6 13:40

Experience Scroll Notes:

I sent a single Gario troop of level 1 to explore a scroll, these give XP. Here are the results, almost 6th level.  Since a Training using 15 orders moves a Gario only to level 7ish this is a great way to level up your troops without taking land. If can also help you and your alliance to gain higher level lands. You are going to need a troop of about 2k+ to start gaining L3 land. Owning a huge plot of L1 lands in a grid will not really help you grow resources other then basic defence.  Note the bottom right corner that says Recom I'll cover this in the next post.

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39#
 Author| Post time 2017-4-6 13:47:55 | Show the author posts only
Gario Recommend Notes:
Once you tap the Recom, it will recommend to you the skill match ups for that Gario based on sucessful gameplay of others. This helps you take out the guess work and get back to taking over the region. It appears that the difference between advanced and non-advanced is that the advanced is for the 3 skill set combination.  



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40#
 Author| Post time 2017-4-6 16:48:27 | Show the author posts only
Edited by MacBizzo at 2017-4-8 15:19

Harvest 101 & 202:

Raise your Fame to 2000 to harvest resources from land you own. When looking for land, you really want to find natural formations of lamd that can connect and offer all resources to you.  If a 2x2 right next to your city has all 4 reaources. You will gain amounts of the other resoures.  If you need stone to build a new city or fort, and its connected to iron, wood and food you will gain extra resources from the sae harvest.  When you build a city or a fort its a good idea to guard it and have your other troops harvest.  I am also seeing a connection between the size of the troop and the time it takes to harvest, Here I was able to get 2 harvest in about 15 min with the team below.  Another Troop was able to Harvest in 1:00!  


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