Immortal conquest

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Author: MacBizzo
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[combination] Your First 48 Hrs + Tactics, Tips and Strategy Guide

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21#
 Author| Post time 2017-4-2 18:14:41 | Show the author posts only
Edited by MacBizzo at 2017-4-2 18:21

Heal 101:

This batch of skills has focus on the team and not losing troops. All of these use either 10% or 5% Rare Gario, these will be easy to get in the lower levels. REMEMBER: If you do not level up the skill, you do not lose the 20%; later you will have more powerful Gario and Skills so focus on the main Skill to levels 3 is plenty. All of these are great to add into a second skill spot without XP upgrades.

Rescue and Rescue Team are automatic but require 5 rounds to apply.

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22#
 Author| Post time 2017-4-2 18:17:58 | Show the author posts only
Edited by MacBizzo at 2017-4-2 20:02

Heal 101:

Bandage and Heal both are Spirit based and help the team with a 35% chance to trigger.  

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23#
 Author| Post time 2017-4-2 18:34:31 | Show the author posts only
Edited by MacBizzo at 2017-4-2 20:30

Heal 202:

How easy is it to add a second skill like Rescue or Bandage compared to giving up Epics at a low level. Another reason why the 4 above are important even though cure is an automatic 75% is; Gario with heal are slow, if you add them to your faster troops you basically only lose stamina. Cure is much harder to gain at a lower level. It seems that as you out grow your lower level Gario, you can put them into new skills. As you see below if a Skill is spirit based increase spirit and attack. The enhancements and low cap cost will help you get Cure.



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24#
 Author| Post time 2017-4-2 21:16:25 | Show the author posts only
Edited by MacBizzo at 2017-5-25 13:06

Siege Teams 202:

Meet the team that took the (inactive) city.  I tried to attack a L5 lot, the troops were not in sync to hit the lot all together and I did not gain the lot, as where I did much more damage to the city. This included a signifant loss of troops. The benifit is however, its less of a loss to change my troops then if they were full.  I dont have the skills Scaling Ladder or Repeated Attack done yet but when I do the next city will fall much faster.  Notes about running a seige from a fort. Before you outsource the resources for your city, know that the attack rate from a fort is 1/3 normal. Seige teams are slow. Even if you enhance a slow Gario's speed with 3 enhancements and from levle 10, ( so about 60 ) they are back at a 20 speed and your Gario losses the advantage. Now Gimme back Fast Horses!
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25#
 Author| Post time 2017-4-3 03:24:27 | Show the author posts only
Edited by MacBizzo at 2017-4-8 15:17

Training 101:

Raise your fame to 4000 to Train Gario's. Two L1 players that train on a L3 land will both hit level 5.  Below I took two L1 players and booked the 5 sessions of training. This is a solid way to level up your Gario while you gain resources and build your city.  If you are into the slow play this is perfect for you.  Once a day login, collect the coins and your login bonus, then you can take 15 of the 20 orders to train your Gario in a longer session.  If you want to chill in a 9x9 and build a super powerful low level city I would say this would take about a 3 weeks. If you increase your daily logins it would be faster.  The full training session takes 15 orders for 2 Level 1 Gario each to gain 7th level.  A session with just one order will raise each level 1 Gario to level 5.

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26#
 Author| Post time 2017-4-3 12:02:37 | Show the author posts only
Edited by MacBizzo at 2017-4-4 14:07

Attack Skills 101:
Here are 5 basic skills that you increase at 10% per Gario used to research and then unlock the skill.  Its important to mention again that I dont think increasing the XP of points in the second and third slots is needed. When you dont increase the XP you can swap the skills as needed per mission. When you add XP, you lose 20% to swap the skill out.  Would you rather have a high level of a secondary skill that triggered 25% or 30%  of the time; or have a level 1 skill that triggers 50% of the time for what ever Gario needs it.  Also remember that once you reach a higher level of play you most likely will out grow them and use others. This approach could save you 1000's of lost XP.





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27#
 Author| Post time 2017-4-3 12:09:25 | Show the author posts only
Attack Skills 202:

Please note the same information above; here are 6 Skills that take 5% per Gario to research and learn the skill.

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 Author| Post time 2017-4-3 13:21:37 | Show the author posts only
Edited by MacBizzo at 2017-4-12 08:41

Forts 101:

When you build a fort they are always Level 1.  Just like your city the Level 5 development takes much greater resources to upgrade. They take just over 4 hours to build, the Game wiki mentioned something about a faster time for an alliance but I didnt notice it on the first 2 forts I build. I also believe that your fort can be attacked while being build.  If this is an issue click the fort and select Guard.  Tap the fort and select move to move a troop from the city to the fort, tapping the blank troop box will not allow you to move the troop.  When the toop arrives, they are still allocated to your main city.  Putting toops in the fort does not open up a new troop for your city.  Its helpful to put the fort in a position for success. Look for plot protections from higher level lands and of course with the fort at foot of a Mountian pass.  Notes about a Fortress and a Military camp, dont build them into your Fence, Grid, or Choke. I believe that Higher level play allows you to travel from fort to fort. I think this is how you traves the entire realm. Once the Troops are stationed in the fort you can not move the order of the Gario in the Troop.

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29#
 Author| Post time 2017-4-3 17:32:45 | Show the author posts only
Alliance 101:  pt 1

Unless you have run an alliance in a game like thie before I would thinnk you would join an alliance rather than make your own. If you are going to play more than 3 accounts, Have your main start the alliance and the others join you.  This will help you get gems for both accounts but much more for the main.  Here are the basics.

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30#
 Author| Post time 2017-4-3 18:13:01 | Show the author posts only
Alliance 101:  pt 2
There are a couple options I liked, being able to navigate to each member of the alliance and being able to donate to the alliance for XP. There are also diplomacy options. With the ability to assign a truce. This gives alot of stragitic power to the Cheif and Officers.  The land grids of all the cities show of a neighbor not in your alliance is still an ally. The cities you capture are listed in the subordinate section.



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