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My suggestion to the developers is the addition of player vs player experience points. . We know we can earn experience througn attacking lands or exploring, as well as through exp books and training. These options are readily available during times of peace and prosperity. However, when alliances go to war and all of your troops, stamina and resources are used to fight said wars, this virtually stops any meaningful experience gains.
This scenario, in my opinion, is a flaw in the game for numerous reasons.
Firstly, it basically makes you choose between leveling up your Gairos or fighting to expand your alliance. It causes more emphasis to be put on land grabbing and passive training then it does on actual battles. This greatly reduces the incentive to take a risk on attacking a neighboring alliance or region. Any serious player will soon realize it is a waste of time to go for PvP battles until their gairos are fully leveled, sub cities with infrastructure are set, and resources are on point. This dramatically slows down the pace of the server and the regions.
I've seen another post suggesting honor as a currency, but the draw backs of that have been commented as well. Why shouldn't PvP battles give experience? If I'm in a war zone and I crush someone's army I don't get anything to show for it except a meaningless stat. My troops don't improve. In fact i just end up losing a ton of resources because I'll end up having to pull them out and conscript. However if I go to attack a player and am getting experience from it, then incentives greatly increase.
PvP Experience is good for the game. It will speed up expansion and game play. It will give incentive to attack things other than just land. It will make the game more fun and exciting. You can actually go to war and not forsake growing your strength. PvP Experience for the win.
Uni
Server 4 |
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