Edited by LordRage at 2017-1-19 11:08
Cost Bybvdefault, when you begin the game, you will have access to two of the three available slots, the rear and the middle, not until you open the Front Barracks in tier 4 of the Infrastructure tree will you have access to the front portion of the troop formation. When determining the best troop there are a number of factors to consider, the most crucial is “Cost.” Cost represents a limit on what troops you can use, generally, the higher the cost of a unit, the more powerful that unit is. Cost will expand as you upgrade your city government, below is a chart showing how cost will increase with infrastructure growth.

Afteryou have upgraded your City to level 8 and barracks to level 10, you are able to build a Chief God statue that has three levels bringing your total potential cost to 10. This is important to keep in mind, that as you level up your city, you may find your units becoming weaker in comparison to units you are fighting at higher land levels. You may need to start upgrading your higher cost units.
Finally we can talk about the Troop bonuses that can be available. Various troops have different bonuses, to find out if a troop has a bonus, simply navigate to the Gairo menu, click on the desired Gairo, and then click on the "back of the card” by tapping the portrait, here I have done this with Prometheus.
Here we can see, various combinations that Prometheus can be used in, for example inthis image, we see “Titan Light” this is a formation I have assembled and willshow you now. It consists of any three of the four listed member generals, I have chosen to include Theia, Helios, and Prometheus. Below that, (not visible in picture) it tells us the “addition” or bonus will be Speed and Defense.
Once we have figured out which formation we would like to pursue and have the cards lined up, we can view active bonuses. To check which bonuses are affecting any given troop simply tap your city > main city > tap the Troop you want to view, and look for this icon (purple) in the upper-left hand corner.
Thisis the next screen that you will see.
As you can see I am utilizing 3 bonuses with this combination. Because all of my units are titans, I get a realm bonus, this can also be affected by the buildings you construct in your city. I am getting the “Titan Light” bonus that I referenced earlier, and as you can see it is providing me with a defense and speed bonus. And finally because two of my three units are cavalry, the two cavalry units are buffed with attack and speed. (3 units would buff all three units by 10%).
This is all very important to pay attention to, but also realize running full troops of one type of solider can be dangerous if you happen to run into an unfavorable RPS matchup on an enemy team.
Influence
Influenceis how you’re are ranked within the game, Influence is directly tied to land and other map tiles that you control. The following chart shows influence per land of each level. Other areas that can give influence are Self-built fortresses which yields 25, Defender fortress yields 50, Defenders camp yields 150, subcity yields 300, and a wharf yields 175.
It is important to remember that if you drop lands, you will lose influence, often you need to drop lands to move around the map, if being ranked is important to you, understand the opportunity cost.
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