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[combination] Classic teams and combinations

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The Landlord
Post time 2017-1-3 22:05:09 | Show the author posts only Reply Awards |Descending |Read mode


Teams for various purposes
Explore Team
Purpose:
1. Tests the enemy's troop strength and formation, and determines the actual situation to obtain the Battle reports.
2. So if you have only 100 soldiers, don't waste your resources; understand your enemy's actual strength in order to deploy the corresponding tactic to destroy the enemy as well as to conserve your stamina and soldiers.
3. At a speed greater than 130, they move faster than ordinary soldiers, and this not only saves time but you can also grab LV1 land more effectively.
Special Note:
Use cavalry to test the enemy's guards as they move fast.
Composition:
A battle corps generally needs to be equipped with one to two such teams.
Attributes:
Usually a rare Gairo will suffice. Speed needs to be greater than 130, with no recruitment necessary (maintain at 100*2 soldiers). It is recommended that a subcity should provide such teams.

Henchmen Team
Purpose:
1. Occupies empty land quickly.
2. Just 3,500 to 5,000 soldiers will be sufficient to take over a LV3 land, and LV2 lands within 300 squares.
3. The front line troops for raids, and one of the core teams.
Special Note:
Use a single class of cavalry so that you have speed, and level up to attain their full speed so that they can quickly seize any land that is LV3 or below.
Composition:
It is recommended that every player battling at the front-line configures a team like this.
Attributes:
Generally a rare or epic Gairo will suffice. Speed needs to be greater than 160, and you should recruit soldiers to maintain a troop strength of 3,500 to 5,000 soldiers, LV20 to  LV30.

Demolition Team
Purpose:
1. Land occupation
2. Cleans up battle remains
3. Main force for night raids and to tear down walls
Special Note:
City siege value above 100, and can occupy a local land in one swoop. Main force for attacking cities and destroying fortresses.
Composition:
Based on your own formation, try to configure as many such teams as possible, because they can effectively improve your battle speed in raids. If you can, deploy a team with a siege value of 250, and this can easily demolish a LV1 fortress. In my squad formation for raids, I have about ten such teams, that is to say, I can capture many cities in one night.
Attributes:
Infantry is the first choice, and the key requirement is a siege value of 100 points. Level up the skills to acquire full speed. Depending on the type of battle, you can deploy 2,000, 6,000, 15,000 or 20,000 soldiers.

Teams for Battle
1. Fierce Attack Team
Group Structure:
Attacker + Attacker + Support controller (or Defense controller)
Special Note:
A fighting method where there is a lot of violence and speed. Usually can cause 5,000 to 10,000 damage points in a single round.

2. Skill Control Team
Group Structure:
Skill controller + Skill controller + Tank (or Defense supporter)
Special Note:
A group damage skill where the main output will come from the spirit attackers. Usually used together with group control skills to make it difficult for the other party to launch their attacks and even turn around to attack their own teammates. So if you deploy a steady output of attacks, you can eventually destroy the enemy.

3. Prolonged Battles Team
Group Structure:
Healing controller + Healing supporter + Defense supporter (or Defense attacker)
Special Note:
Low consumption, easy to reach a draw. Output is average but great for prolonged battles. This is usually deployed in combination with other group formations. Commonly used in city sieges, PK battle types are often used as guards. The most representative situation is a tripartite confrontation.
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The Sofa
Post time 2017-1-5 03:45:36 | Show the author posts only
Can you give specific examples of Gairo's that would work well in each of these team types?
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