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Guide about level 5 land

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The Landlord
Post time 2016-12-24 22:58:58 | Show all posts
So I understand the concept that if you have 5>4>3|1<1<1 for ranges, your whole army can attack every aspect of theirs, but only their vanguard can attack yours.  But what does that mean?  That their Center and Rear will just sit there waiting to die (within 8 rounds)?  Does this mean that you could effectively beat a level 5 land with say, 4K soldiers, with the right composition?  Let's, for the sake of simplicity, also assume the enemy heroes can't use long range spells.
Ooidal on Serv 2 (261500002) BFD
GáeBulg on Serv 3 (261500003) SoA
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The Sofa
Post time 2016-12-26 04:49:06 | Show all posts
Edited by Ooidal at 2016-12-26 05:25

Yeah but, if the enemy's total army is 10K (3333 each let's say), wouldn't you get 4k>3.3k.  What I'm asking is, how does the range mechanic work, and in the above case, would the enemy center/backline just sit there and do nothing while getting lambasted by arrows/etc?  I guess if the disparity is just too big it'd end in a draw.

Is it just an initial condition (i.e. if the rear+center attack the enemy vanguard, vanguard attacks enemy center); then the subsequent round the new arrangement is _>_>_|(5+4)1<(3)1<1 whereby all three enemy Gairo can attack your army?  I would assume deciding which army moves where is based on some sense of priority.  Or, alternatively, is it some kind of static condition?

Edit: So I ran a test battle (it seems thieves/barbarians always spawn in 1<1<1 formats), with this arrangement for the battle 3>2>_|1<1<1 and basically both of my cavalry attacked the vanguard, then the center, then the rear.  During which, each of the enemy armies just waited to be attacked.
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