Edited by MacBizzo at 2017-6-9 18:29
Official Game Guide: Easy to Advanced This Massive Game Guide will answer 100's of questions. 100+ posts with 200+ Screen Shots!
Start Here with the very basics in your first 48 hours as a new players.
( Intro ) - In your first 48 hours you can not be attacked. If you properly establish your territory odds are you wont be attacked afterwards either.
- Either way the odds of being attacked are low after the 48 hours is over. Stamina loss is 50% slower the first 48 hours.
- So run out as many troops to get as much land as you can as fast as possible.
( Your Game Play) - The first thing to determine is: How many of the 48 hours are you going to play?
- Are you a player who will lose a few hours of sleep and push through?
- Are you a player who just wants to login a few times a day?
- Will you login only once a week or less?
( Part 1: Money )
- The second thing to determine is: Will you spend $20 dollars as a starter kit for your game?
- If yes, purchase the .99 cent pack, the 30 day pack, and the 500 & 250 pack. Its the cheapest to unlock the 3x starter pack. If no, then focus on the daily login rewards, however 30 day pack for $6 is still recommended. I picked the path of spending the $22 and trying to maximize my hours of game play for the first 48 hours. If you chose the slow and steady path, daily get your login bonus, your 2 free daily Gario.
( Part 2: Seasons )
- Every game season it seams that all the cities reset, players retain 80% of their resources and all Gario. I really like this kind of game play advancement, while it increases revenue it also allows for a Gario saga. Meaning that in season one of your play, you start to build a team. Once season two comes, you have your team, but now you can build a much better city then in season one. You will be able to travel across the lands to the larger cities and lead much stronger alliances.
( Part 3: Alliance ) DO NOT... Start your own Alliance! As a 1st season player you will not have the resources that other players who are on second seasons and beyond. It is pointless for you to start an Alliance. Odds are that you will not have the personal skills to manage an alliance. Can you create off site chats, spreadsheets, attack cities in every realm while defending your own. Can you manage personal conflicts, both in your own alliance and with other alliances? I hope you get the point, basically persons on medical leave or unemployed have enough time in the day to manage such things. ALSO... the BIGGEST MISTAKE I SEE IS... a player who refuses to join an Alliance that overs free resources from captures cities. Please dont do this. Player after player on server after server to this... sending them a polite email telling them that if they join they get resources (rss) every hour for free. Poof they get scared and Rove wasting any progress they had. Again, please dont be that player.
( Part 4: The City ) - Infrastructure; its easy to get lost so keep your focus.
- The top items are Government L4, Drill Grounds L3, Recruitment L5, and Front Barracks L2.
- You need the Quarry and Iron mill to L5 but the food mill can stay low level.
- Homes and Warehouse can hover at L5 too.
- Next you have to have Iron to get troops for your Gario.
- You have to have Stone to build and I expanded to L10 for each.
- Houses bring in tax money, this I also expanded to L10.
- I see my mistake as building the Camps before the Front Barracks.
- Considering the low level of play and the lack of threats they just are not needed for the first 48 hours.
- Once you can open the market, then you can trade overstock for low resources. The market is for your resources only and is not shared with the alliance.
Example 1: With 3 Gario Troops all over level 10, it takes several attacks from the troops to gain one city district, furthermore it will take several attacks on the city its self to take it over as well. So at lower levels if your neighbor can not take over level 3-4 lands, they are no threat to you. See more below on fence, grid, and choke. It seems like the more land around the city you own the easier it gets to do damage to the next plot and the city. Next consider the Stamina of each Gario who can only make so many trips and they the time to get new troops, your not going to die fast. If you do feel a threat is near by join an alliance, move your city or rove to a new home.
Example 2: Looking into the future, you MUST CONSERVE RESOURCES AND GEMS! If you want level 4 and 5 lands dont wast your time with anything but production mills and the market. It is a higher level than the reserve barracks. Unlock Govt Halls will equal getting high level resources.
( Part 5: The Drills )
- Free Resources!! Helios and Iapetus can get you through most of them, with a level 3 innate skill upgrade. Add the others I mentioned as you get the Drill grounds and Front Barracks unlocked. This is the primary game changer for gaining land, resources, coins and gems.
( Part 6: The Skills ) Do Not Chase Skills!! Just stock up on XP, keeping a floor of about 500 in case you summon a 5 star Gario. Focus on the quests and the items mentioned in part 3. Build a city worth protecting, hit wall L1 by the end of the 48 hours. Later in the game the Skills and Gario will be radically more powerful. Do not waste your experience leveling up the skills past level 1, unless they are a 4 or 5 star Gario. Example Helios has the blazing sun skill which is valuable up to level 3, the same with Iapetus and Coeus. This is a great team and the reason for the importance of the Front Barracks. Another great addition is Hecate, she is fast, can heal, and is easy to upgrade. Of course if you have the cure skill its great to level it up to L3 like heal. Another reason to not upgrade skills in the second slot is so they can be changed out as needed. This will save you tons of lost XP.
Example 1: Skill Vault; do not dismantle any Gario over 3 stars right away. Why? you may be able to enhance them rapidly. This means you can add 10 points, or an upgrade equal to 10 levels. Each star is the number of times you can enhance. Only after you know the specific skill, and have all the needed Gario in stock, then both dismantle, complete all research, add the skill to a new Gario and then increase that skill to L3. Look for Skills that hit over 30%+ and take a 10% Rare Gario, or 5%. Its not really something to focus on during the first 48 hours.
Example 2: Many Gario have a low speed, Eros has a skill called golden bow but a speed of 31. My Gaia with 1 enhancement has a speed of 60. When I dismantle Eros, I basically need 10 Epic Gario Egyptian are 10%, Celtic or Epic Nordic are also used. Collect the full inventory before conversion. This will keep the new player from fumbling around making a mess and retaining synergy.
Example 3: A level 10 fully enhanced Hecate has a high speed, since she also has heal, cure is a good addition. But again, collect the full inventory before conversion. I think even dual Hecate's maxed out this was would be a valuable asset to many attack teams.
Example 4: ( advanced ) Your first round of siege troops is out of stamina and you deploy new troops. To avoid a 20% loss in XP keep a skill like siege up as a floater skill. After you deploy the new round of troops with fresh stamina, then switch out the siege skills from the old troop to the new troop while they are in route. Note 1: Once you have a Level 3 land you can train 2 level 1 Gario direcly to level 5 with no battles, simply by a training order. If you plan to deploy the Gario after that they will have the second skill slot open. Note 2: Generally in most games, using these kind of skill upgrades does not help the lower stat scores of the character. Use them to enhance the highest score or the related skill to their primary power.
12 Videos on youtube: not created by me that cover other topics and a bunch of basics.
( Part 7: Dominate )
After making the main account to learn the basics, I created 2 sub accounts. The only gem support is the 150per day pack. Lucky for me both land assignments were much better than my main, and the Gario were boosted to level 8!
Narrow Infrastructure Goals: - Do not build any Camps during the first 48 hours. Do not build any expansions.
- When you do take expansions take them in pairs or all 4 at once building them on the corners of the 3x3.
- Government Hall at L4; House L5; Mills; Quarry at L5 Wood & Iron at L5 and Mills at L3.
- Drill Grounds L3-L5; Recruitment Office L5 Front Barracks L1-L3
- Market
Here is the BEST order to get them: House L4; Warehouse L1; Lumber & Iron L1; Gvt Hall L3; Mill & Quarry L1; Instant Troops; Warehouse 2-5; House L5; (dont expand) Drill Grounds L3 ( use gems only in items like this that save more than 1 hour of upgrade time ); Recruit L3; Dismantle a skill, Upgrade a Gario... at this point you will have to wait for some more stone. By this time you should own about 20 plots of land.
Gario Goals: Helios + Iapetus, Epimetheus + Hecate L3 innate skill. I'm not upgrading the secondary skill so they can be interchangeable at will without loss of xp
Geo-Fencing Goals: Surround resources and squeeze the nearest city. Fence, Grid and Choke
Fence: Use empty lots and Resources that surround areas and future resources. Do not surround Fort or a camp, rather blockade them. Higher levels can hop fort to fort to travel. To Fence; use pairs of Gario with high speed to grab the empty lots to make boarder lines. These can include Water, Mountains, Fortress, Military Camps, and L4+ lots. It also resources you will need; stone, iron, wood, and food. Lots of level 4 or greater can act as long term place holders in your fence. Odds are early in the game you wont be under fire the moment the 48 hours ends. In fact you may have weeks before an attack. Level 5 and higher lots seem to cluster and create fences too. Connect these, and surround other resources to map out larger areas as they will be important to own later. Again Mountains are critical for blocking access from neighbors so cut them off at the pass. Grid: Make your 3x3 a 4x4 or 5x5 To Grid, first keep 1 lot around every lot your city is, they 2 lots or more, this is good for long term defense. Then look for nearby places to make a connected 3x3 lot after your fame is 6000 to build a city. Drop the lots that you used to get there, If you starfish off your 3x3 and leave access someone may try to take your city. Example 1: Lets say your 3x3 is not surrounded by a 5x5 square and all the empty lots are a "moat" around your city. If someone attacks your fence or the grid around your city you can take over the lots on the 4x4 that should stall the attacker or make then quit. It's a faster way to deploy a defense, but again odds are you wont be attacked. Choke: Keep the closest City from getting resources or even new plots of land. To Choke take every lot that the city next you would have access to. Sometimes new cities can spawn with to many L4+ lots near it. Other times Mountains will trap in city. I did this and so far have lost 4 cities, they vanished lol.
Fourm Resources:
Comprehensive starter guide Comprehensive Skill Guide
Introduction for newbie!-Tips you need to know
Use resource rationally!
In-depth Guide to Infrastructure Development
A Guide to Leveling up Your Troops
Ultimate Guide to Skills for Beginners
Basic principles for mix and matching
Full Analysis of All Skill Effects | Player’s Guide
3-Star Gairo Skills to Dismantle | Player’s Guide
5-Star Gairo Analysis (5) | Player’s Guide
How to Lead an Alliance Effectively (External) | Player’s Guide
How to Lead an Alliance Effectively (Internal) | Player’s Guide
Advanced: Spreadsheet of Gairos and Skill attributes (WIP)
When and Where to Build a Subcity
Tips & Strategies on Capturing Cities | Player’s Guide
SEIGE 101 ... BUILD THE BEST SIEGE WAVE THE FIRST TIME
Collection of Game WikiBasic Alliance Stratgey
Basic Mixing and Matching of Gario and Skills
As you get higher levels:
Secrets to Earning Tons of Coins (1) | Player’s Guide
Secrets to Earning Tons of Coins (2) | Player’s Guide
Top 15 Legendary Skills | Player’s Guide |