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Edited by MacBizzo at 2017-4-11 15:24
Rove:
There will be several sub topics here other than just Rove. I will list the pro's and con's of building a sub city compared to taking over another player's city. Up until now I have not included any suggestions in this guide. However I will mention a couple things in this post.
I have heard nothing but bad about Rove. I made an account to test it. Since I know I want to Rove I designed specific infrastucture, mainly the warehouse. My location is too tight between cities that just dont look like they will bloom. I will not provide this account with cash gems as apart of the test. $5.99 for the 150 per day is a game changer and how much is your cheese burger? Right! All I can do with current location is startfish on L1 lots, there are L3 lots but attempts with 2 & 3 Troops each failed, the location may be too close for horses and I may have to take one further away. Yikes! Anyway, I build the warehouse to level 10+ the Mills and Quarry to level 3. that's it really. If I only get 80% of my resources I have to store as much as possible before I jump.
I want to note something important in this post for the designers. The description says you can select a new homeland, but until I test it myself I don't believe you enter a location by plot number. This is very important for the player to be able to do. With that statement I expect to research a location in the same realm and enter the numbers of the center plot for my new city.
Rove with be baby! You and me just... so get this; Rove screw's over both players the attacker and the defender.
View from the Defender: "Damn I lost my city, but I still want to play...it sure sucks I cant pick a location more secure or closer to the alliance I was apart of so I can improve my gameplay." That a jerk that person that attacked me, maybe if I could gain a foothold I could come back for revenge. Guess I'll sell this last old baseball card for for $25 bucks on ebay and but some gems." They click Rove...Damn. I'll keep the baseball card.
View from the Attacker:
"Damn I just took this city, but I forgot to grab a lot at the far side at the base of the mountians. Its occupied and under guard. POOF It's gone, all the attacks form all the cities, all the troops used, all the time away from resources and infrastructure, trying to provide for the alliance, hoping to hold more land and control critical locations...NOPE. So if the season is gonna end why would I buy another month of the 150 gems a day. Oh! To stock up for next season! Got it!
Reasons to build a Sub City vs. Take a Player's City:
Build a City to Increase:
Production, Troops, Taxes, Deploy more Gario for more XP, Create double or triple the power to attack and defend, and Control Land. So why havent you build a Sub City yet?
Take over a City to:
Have them vanish on you to clear out land and reasources, hope they are 100% inactive and get the resources for your Alliance, not you. In addition you will have to attack and not gain land, ( does the city have more lots then the number of attacks to take it? If so; what level of production are the lots? ) Still going... lets see use lower troops, which you have to design differently than most troops fast at taking open land.
Back to Rove part 2:
So if this location can't yeild me a L3 lot my orders sit kinda useless to train, the XP to train on L1 or L2 lots is not worth anything. 50 seconds out it looks like they are all in sync. Third time was not the charm. It might be a nice feature for every lot to have 100% L1 5x5 around it so a new player can secure the smallest boarder. Resources may need to increase in a grid away fashion, rather then randomized to the whole realm. This would not apply to sub cities only the main city. So I am getting the warehouse to level 11+ so I have a min of 100k of each resource to relocate with.
Lets say the number location of the plot and other soultions are unworkable. Lets imagine that right after you name your city, there is one step prior to the walk through. That is one of three options to filter the randomized location. Remote: Far from Captial Cities and Major Alliance Hubs Unpopulated: Open areas on the outskirts of Captial Cities and Alliance Hubs Populated is near Caltial Cities and Large alliance hubs. Ramble on...
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