Immortal conquest

 Forgot password?
 Register immediately
Download two-dimensional code

A Brand-New Gameplay----Rogue

Views: 13041 | Num of Comments: 3 | Favorites 1
Light Off | Tip: Supported keyboard prev/next page navigation by <- -> arrows
    Photo loading, wait please......
Publish time: 2018-4-13 05:11

Text summary:

Edited by Eric at 2018-4-16 01:51 A Brand-New Gameplay ---- Rogue A new entity rogue is released after maintenance on April 12th, you must be unfamiliar with it, therefore, let us introduce you th ...


slowfuego Post time 2018-7-24 11:20:30
The problems with rogues arent that they exist, its that they arent balanced and they take advantage of mid-lower level players who just quit the game because they cant deal with them.  I'm positive that rogues being able to grief anyone and everyone has driven more people to quit the game than farming alliances.  And if you can get 50 high level players to leave a farming alliance to go rogue, you could get them to form an alliance that forces pvp just as easily.  All you want to do is take advantage of a broken piece of the game.  Out of 5 seasons, this is my first where we didnt have a major war, and thats due to the alliance that started losing just going rogue immediately.
Ren/Irish Post time 2018-6-17 05:09:23
I totally disagree I've been playing this game since server 15 and now we're up to server 46 and all I know is the game has changed drastically. It's turned into Political farming alliances merge within the first 2 weeks to season opens now there is absolutely zero War zero PVP you sit on your thumbs for 10 weeks waiting for the next season for what nothing. And in actuality a lot of the vet players are getting sick of it and we are starting to build 50-member Rogue guilds which reached absolute havoc on all you farmers. The only way Rogue should be taken away from this game is if the alliances are push to a cap of 50 to 75 members. And then there wouldn't be enough room for everybody to just run to the biggest Alliance the alliance's would be forced to compete. I've had many good friends leave and rage quit the game because it's turned into nothing but politics and farming. Should change the name to Immortal agriculture. And as soon as a couple good Rogue Clans are successful at taking down those big alliances. I guarantee you'll see things change and I'll be a lot more full Rogue Clans running around. The farmers and the sleepers caused this. But you always have the option to go download Farmville if you don't like it.
Trealous Post time 2018-4-15 17:09:13
Edited by Trealous at 2018-4-16 01:14

Having Rogue on all servers by default is ruining the fun for many people because you have very strong players going rogue from main alliance only to act as Rogue allies and continuing to fight only enemies of their main alliance. This is a bad exploit. The Rogue feature should be on specific Rogue servers and they should have to go Rogue from the start so you don't have people who farmed up the beginning of the game and because they have really strong teams they can fight relentlessly with no downside. If the Rogue base gets killed they just respawn and within 1 day they are back at it again as if nothing happened. Not even their base is affected, how does that make sense? This is a no downside setup. Please remove Rogue from the main servers and keep it on a Rogue specific server so it doesn't ruin the fun for everyone else.