Immortal conquest

Title: SEIGE 101 ... BUILD THE BEST SIEGE WAVE THE FIRST TIME. [Print this page]

Author: RobertTheBrute    Time: 2017-2-17 16:33
Note: Thread has been banned by manager
Author: ShadowcatX    Time: 2017-2-17 16:58
Attacks are performed by speed, not placement, so the portion that says it is the last card to land attacks is incorrect.
Author: RobertTheBrute    Time: 2017-2-17 17:05
Edited by RobertTheBrute at 2017-2-17 17:19

Speed may play a role but the biggest factor is distance more often than not a front Troop is going to land normal attacks before the rear and when you referring to Infantry this definitely applies because no Infantry Troop is fast enough to reach the point of being able to land normal attacks before the front troop
see this example: Njord is the front wave, now look at the report and where i highlighted... Njord was the first to land a normal attack

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SEIGE vs. LVL9 Tile

SEIGE vs. LVL9 Tile

Author: RobertTheBrute    Time: 2017-2-17 17:06
But if you referring to active or other skills then yes you would be correct
Author: ShadowcatX    Time: 2017-2-17 18:40
I can't help but notice you utterly failed to give any information on the speed of your three Gairos.
Author: ShadowcatX    Time: 2017-2-17 18:55
Note that Hecate is first to attack over Odin. Odin's speed is 1 (give or take decimals) lower than Hecate's.

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Author: RobertTheBrute    Time: 2017-2-17 18:59
Edited by RobertTheBrute at 2017-2-17 19:05

Speed on both waves are identical 89... you bring up a valid point in regards to mixed waves though...but what my article is referring to is an all infantry based wave for Seige... for most of the reports I've observed I've noticed that normal attacks do land by the front wave first... i believe it is due to the design of the cards meaning that a 3 ranged Infantry is slower than a two ranged Infantry and a two ranged infantry is slower than a one ranged Infantry... there may be exceptions to the rule but more often than not that will be the case
Author: ShadowcatX    Time: 2017-2-17 22:06
So prove it. Post a picture showing a slower unit moving before a faster unit due to placement.
Author: God    Time: 2017-2-17 22:22
ShadowcatX replied at 2017-2-17 22:06
So prove it. Post a picture showing a slower unit moving before a faster unit due to placement.

savage

Author: God    Time: 2017-2-17 22:23
Also, you are in wrong area Robert. Im moving thread to guides
Author: RobertTheBrute    Time: 2017-2-18 12:01
Savage this a thread for people interested in learning not provoking people by ruffley critizing ... The post is a general guideline and should be adjusted by the stat differences in each card accordingly... I personally have had enough of your Harrasment in game and out of it and furthermore I will no longer respond to any of your comments due to the fact you have continued to harass in Server 3 world CHAT, in private messages and now on here minus the swearing and vulgar content like you used in game.

Please use the forum for its intended purpose, learning and education as well as helping others
Author: ShadowcatX    Time: 2017-2-19 06:43
RobertTheBrute replied at 2017-2-18 12:01
Savage this a thread for people interested in learning not provoking people by ruffley critizing ... ...

I have never harassed you or messaged you so if that was meant for me you have a case of the wrong identity.
Author: God    Time: 2017-2-19 12:57
ShadowcatX replied at 2017-2-19 06:43
I have never harassed you or messaged you so if that was meant for me you have a case of the wrong ...

It wasn't directed towards you ShadowcatX, my apologies on behalf of him if you thought it was.

Author: RobertTheBrute    Time: 2017-2-19 16:54
Okay ... Sorry bout that thought you were this one player from in game based on what someone told me
Author: ShadowcatX    Time: 2017-2-24 08:25
Still waiting on proof that speed is not what determines order in battle.
Author: RobertTheBrute    Time: 2017-2-24 15:16
Edited by RobertTheBrute at 2017-2-24 15:19

Shadow hey how's it going man, okay let me first clarify and recap what my initial article was saying. It's not that I don't believe speed has a factor it most definitely does but what I've noticed is a pattern in that a 3 ranged Infantry tends to have slower speed than a two ranged Infantry and a two ranged infantry has slower speed then A 1 ranged Infantry.... there are always exceptions to the rule and it could be purely based off of which cards I've obtained in the game.

Primarily Speed is the determining factor in which normal attacks land so you are correct ...
Author: ShadowcatX    Time: 2017-2-27 23:08
RobertTheBrute replied at 2017-2-24 15:16
Shadow hey how's it going man, okay let me first clarify and recap what my initial article was sayin ...

So you admit the guide is wrong, speed is the sole determining factor in who goes in what order, and that it should be re-written?
Author: Jayveon    Time: 2017-3-2 01:45
"BASED ON SPIRIT SO IF YOUR REAR CARD HAS 200 SPIRIT POINTS THAT'S AN EXTRA 120 SIEGE POINTS TOTAL ADDED TO BASE SIEGE."

Yeah this is wrong too.

Author: Jayveon    Time: 2017-3-2 01:57
I read this and thought Spirit was going to make this huge impact so I unlocked third ability for Frog's Blessing for additional Spirit. With Frog's Blessing of 22.6 Spirit, overall Siege went up by 8.
Author: Ktnox    Time: 2017-3-12 14:26
Edited by Ktnox at 2017-3-12 14:28

If I were to build a LVL 40 siege team Primary stat I want is siege, next stat will be speed.
At LVL 40 your team will kill the ~9k defenders. Just get this siege stats as high as you can. I am building a dedicated siege team, skills that deal dmg to other gairos mean nothing in siege. It is not ideal but you can put a attack range 1 unit all the way in back if his siege is high, he will still deal full siege dmg to the cities/walls.
Next stat speed, once again speed make no difference during actual combat for siege, so I would not put passives that inc speed. Speed does affect how fast you march to your destination, so you can get more attacks in until your stamina runs out.

Now the hard part how to get them to LVL 40. currently the game favors exterminators, more troops you kill fighting tiles the more exp you will get, and I find that training on lvl 9 tiles to be very slow even if you buy orders every chance you get.
My recommendation is to build the team for extermination before lvl 40 then swap in siege skills after lvl 40, the reason I want them to be lvbl 40 is that it just gets so much harder to raise a level after 40, and there is no other way to add points to siege except for the growth they get when they level up. Ie Cronus grows gets 1.96 points/level, at level 40 that is about +78 siege compared to a level 1 cronus.
Author: RobertTheBrute    Time: 2017-3-15 16:15
Edited by RobertTheBrute at 2017-3-15 16:19
Jayveon replied at 2017-3-2 01:45
"BASED ON SPIRIT SO IF YOUR REAR CARD HAS 200 SPIRIT POINTS THAT'S AN EXTRA 120 SIEGE POINTS TOTAL A ...

What I described was a rear Spirit based infantry card in which you would attach the perk scaling ladder. The reason for this is that scaling ladder is affected by spirit so if your card has 200 spirit and all your cards in that wave are Infantry then you max out scaling ladder you will have an extra hundred and twenty Siege

Again this part of the guide was noted as my personal preference... The guide is a beginners guide to seige that will allow you to build off a solid platform

Author: Jayveon    Time: 2017-3-27 07:26
Edited by Jayveon at 2017-3-27 07:28

Scaling ladder formula at max effect is (spirit / 8) + 10 but minimum 20. The hard part will be knowing what a Gairo's spirit is after bonuses and buffs.
Author: RobertTheBrute    Time: 2017-3-28 09:50
I think maybe the base spirit is a good place to base your decision
Author: RobertTheBrute    Time: 2017-3-28 09:51
I've had great success with Loki and Merlin
Author: Abbodon2.0    Time: 2017-3-28 20:27
Ok first things first, Loki is not a seige gario, he rivals Thor in terms of spirit and damage. Placement does not effect normal attacks, and normal attacks have no effect on the seige total. The only time it matters is when there are 6k plus defense troops.
Author: Abbodon2.0    Time: 2017-3-28 21:33
RobertTheBrute replied at 2017-3-28 09:51
I've had great success with Loki and Merlin

Loki and Merlin are too good for spirit damage(in Merlin's case healer,tank,support, and damage) to be put on a back burner siege team. They may have high spirit which supposedly helps scaling ladder but there are many replacements such as attribute points or skills. While I realize more people have hated more then helped, I say this as a friend, while some aspects are true others are false. But my focus isn't on that it's on your choice of gario. Merlin is a top tear 5* and loki is mid tear 5* (because his skill only effects 1 enemy), due to this they should be on your main HH teams( Heavy hitter Aka main teams). There are much better seige options such as njord, freyr, and cronus. This is just my opinion but I hope you take something from it.
Author: Abbodon2.0    Time: 2017-3-28 21:34
RobertTheBrute replied at 2017-3-28 09:51
I've had great success with Loki and Merlin

Loki and Merlin are too good for spirit damage(in Merlin's case healer,tank,support, and damage) to be put on a back burner siege team. They may have high spirit which supposedly helps scaling ladder but there are many replacements such as attribute points or skills. While I realize more people have hated more then helped, I say this as a friend, while some aspects are true others are false. But my focus isn't on that it's on your choice of gario. Merlin is a top tear 5* and loki is mid tear 5* (because his skill only effects 1 enemy), due to this they should be on your main HH teams( Heavy hitter Aka main teams). There are much better seige options such as njord, freyr, and cronus. This is just my opinion but I hope you take something from it.
Author: God    Time: 2017-4-3 13:56
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