Celtic Lancelot [cost 3.5]
Launches an attack against a single enemy (damage rate 80%), and increases the damage to them caused by attacks and spirit attacks by 10%, which lasts 1 turn.
[Skill Comment]: High-probability, high-stability solo output. Increases solo extra damage and focus fire to break defenses.
After the battle starts, decreases all received damage by 17.5, and this effect can be stacked once each round.
Archers vanguard nemesis
Ignites the core
Or all defense
High self-defense and growth rate
Attack type skills. Solo output skills and high damage skills.
Defense type. Return the Fire + Defense skills.
It has a good speed as an infantry Gairo, so it can pair its attack buffs with various high damage output Gairo. Can effectively nuke a single Gairo.
Celtic Balor [cost 3]
Sight of Death:
Increases the damage rate of launched attacks by 12.5%, and casts active skills against the enemy army each round (damage rate 60%). However, normal attacks cannot be launched..
[Skill Comment]: A pure skill Gairo that can't launch normal attacks. Has extremely stable damage output. A pure skill Gairo.
Advanced Range Attack:
Increases the attack attributes by 10, spirit by 10, and attack range by 1. It also gives the same benefits to the allied team in the first 3 turns after the battle begins..
Counselor with skill output to increase attack and decrease damage
Unable to carry out normal attacks and isn’t afraid to counterattack
1. AOE attack skill/AOE command/physical attack passive/increased active attack
2. Command defense control skill/control skill/defense skill
3. Return the Fire/AOE skills with 2 targets
Physical attack-type continuous range output/stable high-efficiency/physical-type Fionn/Gairo with stable speed attack in the first 4 rounds/aims to kill enemy fronts and centers within 4 rounds.
Rear: Healer, Center: Balor, Front: Tank, other types of formations awaits discovery.
Celtic Macha [cost 2.5]
Fervor of Battle:
Allows self troop to make two normal attacks in each round and increases attack attributes by 15.
[Skill Comment]: Double normal attack. Carries a 200% chance of triggering a chase. This skill can't be stacked with Repeated Attack or other double-attack skills.
Increases the damage of allied team's spirit attacks by 17.5%, which lasts 2 turns.
Double trigger chase
All into Attack!
Physical chase skill, such as Trail [Damage], Psychological Attack [Vampiric effects], etc.
Physical passive skill which increases damage, such as Rise.
Fierce attack team
Single-target nuking team
A great asset to any team, due to its single target damage output and low cost of cultivation can easily stack up its damage output.
Note: This guide is provided by players and does not represent the official stance of Immortal Conquest.